Criminal Code: Procedural Logic and Rhetorical Excess in Videogames

Great example of the application of well-established humanities critical processes to the analysis of a technological artifact.

Of all the possible options in the real world — increasing funding for education, reducing overcrowded housing, building mixed use developments, creating employment opportunities, and so on — it’s the presence of the police that lowers crime in SimCity. This is the argument that game makes, its procedural rhetoric. Naïve though it may be, the game has staked out a position on urban planning from which it cannot deviate. — Mark Sample, DHQ: Digital Humanities Quarterly.

Post was last modified on 7 Jun 2014 4:15 pm

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Dennis G. Jerz

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