An important but small detail in a Blender3D project I just finished is this trench-coated character.
I started with a clip-art silhouette, but it looked pretty drab.
Thanks to a little pixel-doctoring in The GIMP, I touched up the center image. The schlubby pant cuffs on this guy don’t fit the character, so I smoothed them out. I also added details to his left hand.
The middle result looked too cartoonish so for the final version I blurred him a bit to add some graininess.
I am particularly proud of the glow under the brim of the hat.
Nobody will notice these details on the final project, but I spent hours tweaking them, so there it is.
Post was last modified on 10 Oct 2018 9:31 am
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
View Comments
Very cool!!!!!!