I had a complex model that I created in Blender 2.79, and imported (with some tweaking) successfully to Unity 2018 a few months ago. When I switched to Blender 2.8 and Unity 2018.2, I found big problems with my model.
Blender 2.8b tells me that all the normals are exactly what I expect — the blue shows all the normals are pointing outside, as they should.
But these 2 screenshots from Unity 2018.2.19f1 show the normals are all off.
What am I missing?
On a Unity forum, hippocoder said the problem was I set the mesh to render transparent, and suggested I try an opaque shader pass…
Here’s what the material looks like in Blender (no transparency)…
…but perhaps there’s something to adjust in Unity. Looking.
Yes, indeed, now I see Unity imported all my Blender materials as transparent. I’ve replaced the brass and wood with non-transparent materials, and the hook is rendering correctly. Thanks, hippocoder!
Post was last modified on 28 Mar 2020 5:42 pm
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
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