“grandtextauto is about computer mediated and computer generated works of many forms, including interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, and shared virtual environments. The discussion, by people who all work as both theorists and developers in these forms, considers questions of authorship, design, and technology, as well as issues of interaction and reception.” —grandtextautoGrandTextAuto.org)
A new communal blog, kept by Michael Mateas, Nick Montfort, Stuart Moulthrop, Andrew Stern, and Noah Wardrip-Fruin. This one is going into my blogroll right away. One hopes that the activity in the comments section, spurred by the contributioins of the co-bloggers, will be as much of an attraction as the main log.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.