grandtextauto is about computer mediated and computer generated works of many forms, including interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, and shared virtual environments. The discussion, by people who all work as both theorists and developers in these forms, considers questions of authorship, design, and technology, as well as issues of interaction and reception.” —grandtextautoGrandTextAuto.org)

A new communal blog, kept by Michael Mateas, Nick Montfort, Stuart Moulthrop, Andrew Stern, and Noah Wardrip-Fruin. This one is going into my blogroll right away. One hopes that the activity in the comments section, spurred by the contributioins of the co-bloggers, will be as much of an attraction as the main log.

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Dennis G. Jerz

Recent Posts

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…

29 mins ago

This is manageable. Far better than some semesters.

This is manageable. Far better than some semesters.

18 hours ago

Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d

Creating textures for background buildings in a medieval theater simulation project. I can always improve…

2 days ago

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

3 days ago

ai, ai, ai: critical thinking and literacy won’t save you

Here’s the underlying problem. We have an operating image of thought, an understanding of what…

3 days ago

Representing the Humanities at Accepted Students Day.

Representing the Humanities at Accepted Students Day.

6 days ago