Today, those never-ending online “massively multiplayer” games like “EverQuest” have matured into mainstream, vibrant attractions, drawing hundreds of thousands of paying customers – male and female.
But their growth appears almost stagnant compared to the popularity spike for multiplayer online shoot’em-ups and other mostly war-themed fare geared toward users of console systems, led by Sony Corp.’s Playstation2 and Microsoft Corp.’s Xbox. —Matt Slagle
—Tale of two video game worlds: Online consoles soar, PCs stumbleAP Wire)
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
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Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.