Words Matter: Nick Montfort's Ad Verbum

First, words have rules. The mansion of the Word Wizard has many rules. The game of Ad Verbum also has rules. Much of the problem-solving and puzzle-unpuzzling of the text is in recognizing the rules in play and using them to get out of sticky situations. In fact, the player (via text) and adventurer (via sound) are warned by a mysterious and booming, sonorous voice before entering a room, ?You may be very, very frustrated if you walk in there without reading the WARNING.? –Edmond ChangWords Matter: Nick Montfort’s Ad Verbum (ENGL 668k: Digital Studies)

A student paper submitted for Matt Kirschenbaum’s class.

Share
Published by
Dennis G. Jerz

Recent Posts

The choreographer daughter is doing a thing.

The choreographer daughter is doing a thing.

20 hours ago

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

1 day ago

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…

1 day ago

This is manageable. Far better than some semesters.

This is manageable. Far better than some semesters.

2 days ago

Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d

Creating textures for background buildings in a medieval theater simulation project. I can always improve…

3 days ago

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

4 days ago