Conservatives and too many liberals view video games through a jaundiced lens: they are sources of violence and mayhem that destroy the minds of impressionable teenagers. But, as Rejeski points out, “policymakers have spent far too much time focused on the effects of a small number of violent video releases and lost sight of the pedagogical function and advantages of games in general.” True, violence makes video games a highly profitable enterprise.
But it’s also the case that the new frontier of the serious game space contradicts those who like to fulminate against video games as a fount of evil. —Katrina vanden Heuvel —Playstations for Peace (The Nation)
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.