Wal-Mart Rules: One Giant Company Controls Your Games — But How Much Longer?

Publisher sales reps inform Wal-Mart buyers of games in development; the games’ subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won’t carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher’s gaze fixed squarely on Wal-Mart, and no other. —Allen VarneyWal-Mart Rules: One Giant Company Controls Your Games — But How Much Longer? (The Escapist)

This is what happens when games go mainstream — and when they mean big bucks. There will always be indie games, of course.

View Comments

  • yeat another argument for distribution models like STEAM. I'll be damned if I let Walmart choose what I can play.

Share
Published by
Dennis G. Jerz

Recent Posts

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

2 hours ago

ai, ai, ai: critical thinking and literacy won’t save you

Here’s the underlying problem. We have an operating image of thought, an understanding of what…

3 hours ago

Representing the Humanities at Accepted Students Day.

Representing the Humanities at Accepted Students Day.

3 days ago

The daughter opens another show. This weekend only.

The daughter opens another show. This weekend only.

4 days ago

How to Disagree Academically: Using Graham’s “Disagreement Hierarchy” to organize a college term paper.

How to Disagree Academically: Using Graham's "Disagreement Hierarchy" to organize a college term paper.

4 days ago

A.I. ‘Completes’ Keith Haring’s Intentionally Unfinished Painting

After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…

4 days ago