Video games are a viable storytelling medium, but the trouble is that video games always have the same protagonist, which is the player. And he always has the same set of motivations, which is to kill and don’t die. That’s not conducive to great novels. We have a character with this negative motivation and that character makes a lousy fictional protagonist. —Orson Scott Card discusses his new book/game/comic franchise, which pits the Red States vs the Blue States, in an interview by John Gaudiosi —Orson Scott Card Builds an Empire (Wired)
Interesting claim from an unrelated article: “In the last 20 years, Lucas’ vision has arguably been far better expressed in video games than in movies.” —Forget Film, Games Do Sci-Fi Best (That claim depends entirely on the criteria you choose to use when defining “best”).
Post was last modified on 15 Apr 2023 11:25 am
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
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Do video games truly feature the same protagonist, though, or an avatar that players control? I am thinking back to an old paper I wrote for our Writing about the Internet course at UW-Eau Claire when I argued the "real author" Espen Aarseth refers to in _Cybertext_ does not hide, but becomes a usability tester, so users believe they are the authors.