In an optical or physical sense, the capabilities of modern day computers have really put “reality” immersion within reach. Yet, this aspect of immersion–the “wow it looks so real” factor–has become a crutch and the only pillar of the immersion experience for which most games aim. Maybe it’s easier to sell or produce en masse. It seems like a distraction or an eventually empty substitute for what was once the key tenet of the “immersion” experience–the ability to “do anything” in a game.

When it comes down to it, there are only a few things you can do in a modern game–shoot, jump, manoeuvre, open doors, push switches, select weapons, and pick up ammo. Even other games, like strategy and simulation, limit you to a small set of actions. While some games allow you to carry conversations, it is only within a narrow script in which your only real choice is in what order you read what the character has to say. Though a lot of time is spent giving the impression of vast worlds and endless corridors, you really can’t just do anything. —Leopold McGinnisKeyboard power (Adventure Classic Gaming)

I really like this site.

View Comments

  • Sorry about that, you weren't the only one today.
    <br/>
    <br/>That is supposed to be my current address, but you can also send mail to my yahoo.com account (it's prof_jerz at the yahoo domain).

  • Thank you for your interest in our article. We tried to contact you via email but your server would not accept our email. If possible, please email us back at the address provided here. --ACG

Share
Published by
Dennis G. Jerz

Recent Posts

Representing the Humanities at Accepted Students Day.

Representing the Humanities at Accepted Students Day.

3 hours ago

The daughter opens another show. This weekend only.

The daughter opens another show. This weekend only.

17 hours ago

How to Disagree Academically: Using Graham’s “Disagreement Hierarchy” to organize a college term paper.

How to Disagree Academically: Using Graham's "Disagreement Hierarchy" to organize a college term paper.

21 hours ago

A.I. ‘Completes’ Keith Haring’s Intentionally Unfinished Painting

After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…

1 day ago

Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in a scene from “Dead Man’s Cell Phone.”

Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in a scene…

1 day ago

“The Cowherd Who Became a Poet,” by James Baldwin. (Read by Dennis Jerz)

Inspiration can come to those with the humblest heart. Caedmon the Cowherd believed he had…

1 day ago