Revisiting ‘Zork’: What We Lost in the Transition to Visual Games – Atlantic Mobile

In my mind, the house is clapboard, with a black, precisely shingled roof and shutters in a bit of disrepair. The sky is always an intangible, faded blue, and the forest surrounding the clearing is dark green. In other words, it’s always summer — and hot, since I imagine the house surrounded by long, tan, untrampled grass.

The front door is boarded — I pictured some plywood, though I didn’t think about it much. There’s the mailbox: a standard issue, gunmetal-gray, Quonset-shaped affair, slightly askew on its pole. And in the mailbox, of course, is a leaflet. —Revisiting ‘Zork’: What We Lost in the Transition to Visual Games – Atlantic Mobile.

Post was last modified on 22 Jan 2012 10:19 am

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Dennis G. Jerz

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