Making Interactive Fiction Mainstream: Readers

Jon Ingold describes the gamelike storytelling philosophy of Inklewriter. (I’ll be teaching a “Digital Narrative” creative writing class in J-Term, so I’m on the lookout for resources.)

Our stories tend not be about “choosing what happens” – if readers wanted to control a story, they could write one of their own! Instead, the idea is to place readers in a conversation with the narrative: they suggest something, and the story answers back. It’s the protagonist / antagonist model of story-telling, but with the reader choosing which risks to take and which leads to follow.

We’re not about multiple endings – we’re about dynamic middles. And we’re not about non-linear storytelling either: while the writing process is certainly non-linear, the reader’s experience is entirely linear, the story they encounter has a beginning, develops, and culminates.

We don’t believe that interactive stories will replace books – as with all media, some stories work better than others: journeys and mysteries suit interactivity; psychological family dramas less so. But we do think interactive fiction can be mainstream; by telling engaging stories, using appealing and friendly interfaces, and avoiding the trap of “too much newness”.—
Read Jon’s second post on making interactive fiction mainstream, where he explains how the inkle studio is supporting writers with their inklewriter tool. —
Making Interactive Fiction Mainstream: Readers

Post was last modified on 3 Oct 2013 9:44 am

View Comments

Share
Published by
Dennis G. Jerz

Recent Posts

The choreographer daughter is doing a thing.

The choreographer daughter is doing a thing.

2 days ago

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

2 days ago

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…

2 days ago

This is manageable. Far better than some semesters.

This is manageable. Far better than some semesters.

3 days ago

Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d

Creating textures for background buildings in a medieval theater simulation project. I can always improve…

4 days ago

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

5 days ago