Post was last modified on 9 Jul 2022 3:05 pm
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
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I shall now do something unproductive and irresponsible. Perhaps involving chocolate, or possibly steampunk. Good night.
Here's the abstract. Deadline was midnight. "The free, open-source Blender Game Engine may help our millennials develop the rhetorical power of their game literacy. The workshop walks participants through the creation of plain-vanilla arcade and maze games. Participants will learn how to swap out the placeholder artwork and mindfully alter the default game mechanics, thus turning a value-neutral demo game into an explicitly rhetorical digital artifact. A wrap-up discussion will examine pedagogically useful ways to evaluate how a given game mechanic or asset, as implemented by the student's modification, reflects and/or distorts the positions held by real-world counterparts to the simulated stakeholders."
C&W? Sounds interesting! I'd take it- I've dabbled in Blender for simple model creation but never tried out their game engine.