Much like the film industry, an overemphasis on blockbusters is one of the industry’s biggest weaknesses as far as encouraging innovation and creativity, say observers. “Future titles need to offer more than wild shootouts, violent explosions, and the wholesale cheapening of life,” says game designer Howard Sherman.
“We’ve been moving in the wrong direction,” says Steve Meretsky, a designer and industry veteran, “toward bigger budgets, centralized decisionmaking by fewer big companies that has led to more licensed games [based on movies and books], and fewer experimental games.”
Many of the young talents that might help create those games are also discouraged by the industry’s focus on money. —Gloria Goodgale —Video-game industry mulls over the future beyond shoot-’em-ups (Christian Science Monitor)
The choreographer daughter is doing a thing.
No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…