Video-game industry mulls over the future beyond shoot-'em-ups

Much like the film industry, an overemphasis on blockbusters is one of the industry’s biggest weaknesses as far as encouraging innovation and creativity, say observers. “Future titles need to offer more than wild shootouts, violent explosions, and the wholesale cheapening of life,” says game designer Howard Sherman.

“We’ve been moving in the wrong direction,” says Steve Meretsky, a designer and industry veteran, “toward bigger budgets, centralized decisionmaking by fewer big companies that has led to more licensed games [based on movies and books], and fewer experimental games.”

Many of the young talents that might help create those games are also discouraged by the industry’s focus on money. —Gloria GoodgaleVideo-game industry mulls over the future beyond shoot-’em-ups (Christian Science Monitor)

Share
Published by
Dennis G. Jerz

Recent Posts

The choreographer daughter is doing a thing.

The choreographer daughter is doing a thing.

2 days ago

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschristi

2 days ago

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater project. #blender3d

No interior yet. Getting there. Gotta start somewhere. Low-poly background detail for a medieval theater…

2 days ago

This is manageable. Far better than some semesters.

This is manageable. Far better than some semesters.

3 days ago

Creating textures for background buildings in a medieval theater simulation project. I can always improve this later. #blender3d

Creating textures for background buildings in a medieval theater simulation project. I can always improve…

4 days ago

Yesterday my stack of unmarked assignments was about 120, so this is not bad.

Nothing in this stack is pressing, but they do include rough drafts of final papers,…

5 days ago