Students create text-based “interactive fiction” games that are rigorously derived from archaeological data and filled with references to Viking and other cultures. The games describe a scene or object in detail, then ask players to make a choice, such as “go east” or “take sword.” Each decision leads to a new set of possibilities. “From an English professor’s point of view, this is really creative writing,” said Fee.
Don’t forget the red lutkefish puzzle.
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.
After learning of his AIDS diagnosis, artist Keith Haring created the work, "Unfinished Painting" (1989),…