How did WarGames become the geek-geist classic that
legitimized hacker culture, minted the nerd hero — and maybe even
changed American defense policy? Related question: Shall we play a game? —Wired
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.
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Hmm... if I ever teach a "Media and Culture" course on cyberspace (aesthetics, ethics, history, etc.), that might be a good choice.
This comment is going to be semi-unrelated to the above posting. It is so funny you bring up WarGames. I was watching a new version of the film entitled WarGames: The Dead Code and it made me think of MWG: Videogaming. Have you ever considered including the film Hackers as one of the movies that students could choose from to watch?