The concept is simple: from the top of the screen a series of differently-shaped “blocks” fall slowly towards the bottom. The player can turn each block as it falls – making a line into a column, say – or move it sideways, but once it hits the lowest point, it stays. If the blocks fill a line without gaps, they disappear. Otherwise they pile up, giving the player less and less time before they hit the “bottom”.
Simple; but hugely addictive. A quarter of a century later, it has a legitimate claim to being the videogame that has truly conquered the world. — Guardian
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.