Although a failed business enterprise, Laurel‘sPurple Moon seemed to do exactly what it had planned — hit it off with girls. Her idea that games should consist of relationships, values such as loyalty, love, and courage, and conflicts such as jealousy, cheating, exclusion, racism, materialism, and broken homes seems worthwhile, but as a young girl I also would have wanted some action as well. Perhaps there is a happy medium that would please both boys and girls — a video game that incorporates action and physical complications into an in depth storyline filled with rich characters, relationships, emotional conflicts, and growth. —Johanna Dreyfuss —Utopian Entrepreneur (The Long and Winding Road)
My student Johanna Dreyfus reflects on Brenda Laurel’s Utopian Entrepreneur. I’m looking for this game, too, Johanna! Let me know if you find it!
This is manageable. Far better than some semesters.
Creating textures for background buildings in a medieval theater simulation project. I can always improve…
Nothing in this stack is pressing, but they do include rough drafts of final papers,…
Here’s the underlying problem. We have an operating image of thought, an understanding of what…
Representing the Humanities at Accepted Students Day.
The daughter opens another show. This weekend only.