Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi Dennis G. Jerz / 23 Nov 2024Similar:This morning I awoke to YouTube’s live footage of crowds circling a mosque in Mecca. For m...My crowd simulation handles 2000 capsule NPCs at 130fps. I’m really pushing my coding skil...Jesus Christ SuperstarMidterm Grades Spring 2025: Posted!The Dog and the Oyster (Aesop Fable)More than a million people die on roads every year. Meet the man determined to prevent the...Related Posts
For some reason, I saw a bump in traffic to a page that linked to a “make-your-own-Trump-executive order” page
A good view of buildings in a row, the eye does see the perspective distances.
Nice work!