As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice

I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the wood at least plausibly right on each face, and placing each nail realistically. Following the workflow for creating game assets, I converted the completely realistic 3D simulation with 3D boards and nails into flat images. The woodgrain and beveled edges in the video are all simulated textures. The outer cube is…

As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. #Blender3D #design #practice

I have certainly made more complex scenes, but this time, I modeled each board, getting the grain of the wood at least plausibly right on each face, and placing each nail realistically. Following the workflow for creating game assets, I converted the completely realistic 3D simulation with 3D boards and nails into flat images. The woodgrain and beveled edges in the video are all simulated textures. The outer cube is…

Snowfall at the White House (Official White House Photo by Tia Dufour, Jan 7) Tweeted by WH on Jan 12

My social media feed was full of people mocking the White House yesterday for publishing a photo titled “First snow of the year!” on a day when Washington had clear skies and freakishly warm weather. What was the Trump administration trying to pull? Why would they publish such a blatant lie? It wasn’t a lie. The photo was real photo of Washington’s first snowfall of the winter, but the picture…

Stack of wooden desk trays with metal supports. #Blender3D. Normal map, glossy map; mahogany, walnut and beech variations.

My goal in trying to do an object each day is to familiarize myself with the workflow, so that I don’t have to keep looking at a list of instructions.

My last few #blender3D experiments with wood objects went so well I thought I’d try an object with two materials. The reflective nature of metal means I had to add a “gloss” map — I should probably have stuck with a single diffuse material. Lots of trial and error.

I realized I have turn off the “glossiness” in order to make the diffuse color maps. With four different styles of wood, with two different types of metal, the normal map, and the gloss map, I had a lot of do-overs, but I managed.