‘I saw the possibility of what could be done – so I did it’: revolutionary video game The Hobbit turns 40

.. Realising that statistics wasn’t for her, Megler answered a newspaper advert for a part-time programming job at a local software company called Melbourne House. It was 1980, and she was halfway through a course that focused on designing operating systems and developing programming languages. “The day I was hired, the first thing my boss said to me was, ‘write the best adventure game ever,’” she remembers. The eventual result of this instruction was The Hobbit, a landmark 1982 text adventure game that’s still fondly remembered today. Though the 20-year-old didn’t have a lot of experience with video games, she’d…

The Enduring Allure of Choose Your Own Adventure Books

I didn’t realize how involved the children of divorced dads Packard and Montgomery were in the creation of the “Choose Your Own Adventure” gamebooks. (The children of divorced dad Will Crowther were one motivation for, and were early playtesters for, Crowther’s original Colossal Cave Adventure; the history of parser text adventure games and branching path gamebooks overlap in time and theme.) You were a girl who wanted to choose your own adventures. Which is to say, you were a girl who never had adventures. You always followed the rules. But, when you ate an entire sleeve of graham crackers and…