Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay
There’s No Longer Any Doubt That Hollywood Writing Is Powering AI
Two years after the release of ChatGPT, it may not be surprising that creative work is used without permission to power AI products. Yet the notion remains disturbing to many artists and professionals who feel that their craft and livelihoods are threatened by programs. Transparency is generally low: Tech companies tend not to advertise whose…
The complex geometry on this wedge building took me all weekend. #blender3d #medievalyork #mysteryplay #cgi #aesthetics #design
The complex geometry on this wedge building took me all weekend. The interior walls still need work. And from this angle, those roof tiles look too big.
I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-shaped building for my #medievalyork #mysteryplay project.
I’ve been teaching with this handout for over 25 years, updating it regularly. I just removed some references to poorly focused overhead transparencies! #overdue
I first started teaching with this handout in 1999 and posted it on my blog in 2000. Like the Ship of Theseus, I’ve made gradual changes so it’s not really the same document, but just now I spotted hilariously out of date references to bringing along transparencies with you as a backup.
Despite its impressive output, generative AI doesn’t have a coherent understanding of the world
[A] popular type of generative AI model can provide turn-by-turn driving directions in New York City with near-perfect accuracy — without having formed an accurate internal map of the city. Despite the model’s uncanny ability to navigate effectively, when the researchers closed some streets and added detours, its performance plummeted. When they dug deeper, the researchers…
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics
AI coding assistants do not boost productivity or prevent burnout, study finds
My job is often to help students understand things that they aren’t good at doing yet. If a student arrives in my classroom with a solid ability to construct clear sentences and summarize difficult readings, using an AI tool that helps them spot grammar mistakes with less effort and capture the gist of a reading…
Thesis Reminders and Transitions: Touched up and created an infographic for a web page that I first posted in Nov 2000.
Touched up and created an infographic for a web page that I first posted in Nov 2000.
About 30 years after I first saw John Speed’s 1676 map of York, today I was working on a region labeled “Z.” Or is that a “2“? There’s both an X and a 3 nearby… confusing context! A glance at the legend shows how brilliantly Speed handled the ambiguity. #usability #ux #ui #design #medieval #cartography
About 30 years after I first saw John Speed’s 1676 map of York, today I was working on a region labeled “Z.” Or is that a “2“? There’s both an X and a 3 nearby… confusing context! A glance at the legend shows how brilliantly Speed handled the ambiguity. #usability #ux #ui #design #medieval #cartography
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d
Oops. I’m going to bed now. I’ll fix it tomorrow.
Oops. I’m going to bed now. I’ll fix it tomorrow.