A collage of screenshots from the Unity3D game design engine shows a character in a natural-looking pose, with her feet at different levels.

Detailed Articulation of Feet in Unity3D

I’m following a lot of tutorials, and continue to make progress in Unity3D. My character’s feet now react better with the environment. Here she is standing casually with each foot at different levels. With the right code attached to each foot, she will adjust her stance automatically, according to the height and angle of whatever surface is beneath her, including slopes, boulders, etc. The last image shows the person-sized capsule…

Greebles make me happy.

Before CGI, filming a science-fiction story typically involved constructing a physical model of a spaceship or planetscape. In order to trick the eye in to thinking you were looking at something huge, model-makers added tiny random bits of detail, often re-purposing off-the-shelf commercial model kits or using any kind of junk they could get their hands on. The Star Wars modelers nicknamed these non-functioning technological bits of eye candy “greebles.”…

The Dish (2000 Australian comedy)

I try to watch this every July to commemorate the Apollo 11 mission to the moon. Based on a true story, The Dish focuses on the staff of the Australian radio antenna charged with relaying the TV signals from the Apollo 11 moonwalk. The story was exaggerated here and there for dramatic effect, but does a great job capturing how this moment in time united all the people of the…