“Massively multiplayer games require a huge world to support and sustain a user base (few people would keep playing if they can explore everything in the game in under a month). The amount of content required is IMMENSE. Walton estimates that creating a world 3 times bigger than a single-player game is at least ten times harder. ‘It takes a ton of content to make a believable world,’ he says. Bigger teams, of course, require more management – the complexity scales up dramatically.” Dave “Fargo” Kosak reports on a Game Developers Conference presentation by Gordon Walton (Ultima Online & The Sims Online) —Ten Reasons You Don’t Want to Run a Massively Multiplayer Online Game Game Spy)
Similar:
What a 21st-Century English Major Can Do: Screencast Demo of an Inform 7 Text-Adventure Jo...
Have I mentioned lately that I have some...
Academia
Twitter and the "Two Minutes Hate"
Another of the many, many reflections on...
Culture
NASA | A View From The Other Side
A number of people who've seen NASA's an...
Aesthetics
UNC student newspaper goes viral for coverage of campus shooting
As Emmy Martin was locked down Monday ...
Academia
Overwhelmed? Start a new to-do list with "1) Breathe; 2) Make 'to-do' list"
Felt momentarily overwhelmed by the da...
Culture
Some problems bringing #Blender3D models into the #Unity3D game engine. The pink represent...
Aesthetics


