Designing Education: What Video Game Designers and Rhetoricians Can Learn From Each Other

Overheard as people settle in… “Are we ARGing or LARPing?” These are my rough notes, very lightly edited. Looks like 50 or 60 people — a good crowd. Liz Losh and Bonnie Lenore Kyburz are presenting in separate panels elsewhere… I hope somebody’s blogging there. Chair Matt Davis Samantha Blackmon Designing Education: What Video Game Designer and Compositionists Can Learn From Each Other Refers to Bogost’s def of procedural rhetoric (a technique for making arguments with computational systems, and unpacking arguments others have made). Any of us who do games as a scholarly endeavor have to justify our process; procedural…