The neglected history of videogames for the blind

What kind of a “videogame” has no video? Nomenclature aside, this is an interesting exploration of audio-only games. Playing Real Sound as a sighted player, it’s hard not to be disoriented at first. Its dialogue—better acted than in any game I’ve played—cannot be skipped over or sped up by mashing a button repeatedly. We’re used…

“What Teachers Make” Sequence of Assignments

Every year I rewatch Taylor Mali’s passionate defense of “What Teachers Make.” As part of a sequence of assignments designed to help students write a more engaging personal literacy narrative, I use Mali’s speech. Yes, it’s my job to teach composition, but composition is a term that applies to music, photography, choreography, athletics, etc. Students…

Crowther’s Adventure: Tough Memes to Squash

Will Crowther, an RPG-er, created the first text-based adventure game for computers Colossal Cave Adventure in 1975.6 When Don Woods developed it into Adventure in 1976-1977 he added the Tolkienian elements of trolls and elves. —Helen Young, Journal of Tolkien Research Well, yes, but Crowther had already started with the Tolkenian elements of underground dwarves,…

Republican National Convention: Scrutiny of Melania Trump’s speech follows plagiarism allegations

As a college English teacher, I come to the table with a nuanced professional stance on the value of originality in writing. In a given discourse community, I can refer to common ideas without making it look like I am claiming original thinking. For example, when I was an undergrad with a work-study job in the…

English Teacher Re-Titles Classic Poems As Clickbait In Last-Ditch Effort To Trick Students Into Learning

Funny and clever. Via Excuse the Bananas “Confessions Of An Angst-Ridden Sailor Who Took Out His Emotions On The Wrong Bird”  by Samuel Taylor Coleridge “13 Ways To Have No Chill When It Late At Night & You Lonely AF”  by Edgar Allan Poe “This Tyger Is Way Too Turnt” by William Blake “3 Foods…

Narrow Parsers

Creating n00b-friendly interactive fiction by deliberately reducing the number of available verbs? Intersting… Though I rather liked the results when I experimented with diegetic (in-game) hints delivered by an NPC who gets more and more specific to help the player accomplish some orientation tasks. Parser IF is fundamentally driven by player action, by game verbs, in…

What Borges Learned from Cervantes

Borges reinvented Don Quixote as a playful novel, full of surprises and unexpected anticipations of the way we read today. Across genres and over decades, his varied meditations opened new paths for readers. The following conversation took place during January 2016 between Ilan Stavans, Lewis-Sebring Professor in Latin American and Latino Culture at Amherst College,…

Journalism isn’t dying. But it’s changing WAY faster than most people understand.

Think of journalism as falling into three basic baskets: The “what” basket, the “so what” basket and the “now what” basket. The “what” basket is filled with reporting in a straightforward manner on things that happened. “There was a fire at 8th and Elm Street today. No one was injured,” and all that. The “so…

The Minecraft Generation

It’s a world of trial and error and constant discovery, stuffed with byzantine secrets, obscure text commands and hidden recipes. And it runs completely counter to most modern computing trends. Where companies like Apple and Microsoft and Google want our computers to be easy to manipulate — designing point-and-click interfaces under the assumption that it’s…

A Video Game About Changing What Happens In Shakespeare’s Hamlet

Elsinore is a game where you play as Ophelia from Shakespeare’s Hamlet. She’s stuck in a time loop, a la Groundhog Day or Legend of Zelda: Majora’s Mask. Her goal? To prevent Hamlet, a Shakespearean tragedy so tragic that it borders on ludicrous, from ending tragically…. As Ophelia, you gather information and interact with people…