Legos and M&M’s Bulge Illusion

These are straight vertical and horizontal lines. It’s your mind that’s twisted. Researchers at Barrow Neurological Institute made a Lego checkerboard and placed white and purple M&Ms on the squares in a way that makes the board appear to bulge. Illusion Chasers, Scientific American Blog Network. Similar:A Robotic Dog’s MortalityFascinating video journalism from the Ne…CultureMasks…

The Myth of the Megalith

I have found that archaeologists are seldom receptive to the notion of ancient astronauts—although one could argue that, when the archaeologists went looking for answers, all they managed to find was an even bigger and more mysterious stone block. —The New Yorker. Similar:'Atari Dump' Will Be Excavated, After Nearly 30 YearsThe New Mexico landfill or…

Christmas Day Truce 1914: Volunteers re-enact football game on Belgium fields

Men in authentic period uniforms of the Lancashire Fusiliers and Seaforth Highlanders re-enacted the moment on Christmas Day 1914 when silence fell and men climbed out of mud-filled trenches on both sides to play football together. Similar:Really, WCCC? AcademiaFeeling Like an Impostor at 49I reminded my Shakespeare students that …AcademiaSource: Wenner Declined Resignation from Rolling…

Gingerbread USS Enterprise

Mr. Sulu, set phasers to delicious! Which makes no sense, but hey, it’s a gingerbread starship Enterprise. Gingerbread USS Enterprise – Imgur. Similar:31 Undeniable Truths That Journalism Majors Can All Agree OnBecause you know you have the chance to …AcademiaArsenal of Freedom (TNG Rewatch, Season 1, Episode 21)With an A-plot that comments on the Cold…CultureHow…

A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History

A thoughtful, informative article on the importance of Roberta Williams, co-founder of Sierra Online (an adventure game titan from the 1980s). Drawing from both media archaeology and feminist cultural studies, this contribution first outlines the function Roberta Williams serves as a gendered subject of game history. The remainder of the essay is organized as three…

One Does Not Simply: An Introduction to the Special Issue on Internet Memes

When we envisioned a journal of visual culture issue on ‘Internet Memes’ over two years ago, we sensed that the best way to be generous to our subject matter was to not presume to know what it would look like. Academic publishing – characterized by its long review periods and labored revision processes – habitually…

Parable of the Polygons – a playable post on the shape of society

A very clever interactive essay that uses embedded game-like simulations to show a point. Parable of the Polygons – a playable post on the shape of society. Similar:More glorious #steampunk control panels, created for no practical purpose. #blender3d #ble…AestheticsLetter to the editor: Why our English department deserves more respectI came very close to accepting an…