Legos and M&M’s Bulge Illusion

These are straight vertical and horizontal lines. It’s your mind that’s twisted. Researchers at Barrow Neurological Institute made a Lego checkerboard and placed white and purple M&Ms on the squares in a way that makes the board appear to bulge. Illusion Chasers, Scientific American Blog Network. Similar:What a fluke (great headline; great story)AmusingMore #steampunk control…

The Myth of the Megalith

I have found that archaeologists are seldom receptive to the notion of ancient astronauts—although one could argue that, when the archaeologists went looking for answers, all they managed to find was an even bigger and more mysterious stone block. —The New Yorker. Similar:The Library Adjacent to My Ethership Control Room Needed BooksFor me, summer vacation…

Christmas Day Truce 1914: Volunteers re-enact football game on Belgium fields

Men in authentic period uniforms of the Lancashire Fusiliers and Seaforth Highlanders re-enacted the moment on Christmas Day 1914 when silence fell and men climbed out of mud-filled trenches on both sides to play football together. Similar:Anti-globalism Is Common Factor in Social Media Conspiracy Theories, says UW ProfFascinating academic effort to find a pa…AcademiaFascinating observation…

Gingerbread USS Enterprise

Mr. Sulu, set phasers to delicious! Which makes no sense, but hey, it’s a gingerbread starship Enterprise. Gingerbread USS Enterprise – Imgur. Similar:What if I design a #steampunk fantasy cruiser and there aren’t enough chairs? How do I kno… AestheticsThe Passenger (#StarTrek #DS9 Rewatch, Season 1, Episode 9) Dead criminal keeps committing…Rewatching ST:DS9 In a…

A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History

A thoughtful, informative article on the importance of Roberta Williams, co-founder of Sierra Online (an adventure game titan from the 1980s). Drawing from both media archaeology and feminist cultural studies, this contribution first outlines the function Roberta Williams serves as a gendered subject of game history. The remainder of the essay is organized as three…

One Does Not Simply: An Introduction to the Special Issue on Internet Memes

When we envisioned a journal of visual culture issue on ‘Internet Memes’ over two years ago, we sensed that the best way to be generous to our subject matter was to not presume to know what it would look like. Academic publishing – characterized by its long review periods and labored revision processes – habitually…

Parable of the Polygons – a playable post on the shape of society

A very clever interactive essay that uses embedded game-like simulations to show a point. Parable of the Polygons – a playable post on the shape of society. Similar:Enterprise-D Blueprints As a newlywed, when my in-laws were …BooksCode of Honor (ST:TNG Rewatch — Season 1, Episode 3) Rehashed Amok Time plot that gets ra…Rewatching TNG after…