Journey to ''Serious Games''

BreakAway has collaborated with the nonprofit group Believe in Tomorrow to create Splash, which helps pediatric cancer patients cope with painful treatments by donning headsets for a virtual scuba dive. CyberLearning Technology sells a $548 game system to treat kids with attention deficit disorder in more than 80 therapy clinics. It uses neurofeedback sensors to…

Strange New World: No ”Star Trek”

The later spinoffs were much better performed, but the content continued to be stuck in Roddenberry’s rut. So why did the Trekkies throw themselves into this poorly imagined, weakly written, badly acted television series with such commitment and dedication? Why did it last so long? Here’s what I think: Most people weren’t reading all that…

Dome Improvement

Over the last 50 years, we’ve had to cope with an explosion of media, technologies, and interfaces, from the TV clicker to the World Wide Web. And every new form of visual media – interactive visual media in particular – poses an implicit challenge to our brains: We have to work through the logic of…

''Sith'' Spoilers

I remember being eight years old, and reading in “Starlog” that Darth Vader became the half-man/half-machine he was following a duel with Ben Kenobi that climaxed with Vader falling into molten lava. Now, twenty six years later, I finally got to see that long-promised battled – and it lived up to any expectation I still…

Software Tracks Tea-Making Duties

Before leaving for the kitchen, responsible brewers log onto Teabuddy and check a box next to the name of those for whom they are making a cuppa. Teabuddy tallies the total cups made and consumed by each employee, keeping a history that lists the date each user last poured forth — it’s “objective, factual proof…

HUH? We Do Stuff ™

Are you confused yet? Of course you are. And that’s just how we like it. Our marketing professionals are constantly coming up with new ways to make you feel inferior and stupid. Because you are. And we’re not. We’re new-age, eMoving, marketing consultants. —HUH? We Do Stuff ™ Great parody site. Similar:In July, 2002, I…

DO NOT PRESS

—DO NOT PRESS If you’re one of my students, and you’ve got a lot of work to do, Do Not Click this link, and… Do Not Press the red dot! Similar:Pitching a Magazine Article: Resources for Beginning Freelance WritersJerz > Writing >&nb…BooksThe overlooked masterpieces of 1922In literature the response to the challe…BooksAdvent of Digital Humanities Will Make English…

His Brain, Her Brain

The researchers presented a group of vervet monkeys with a selection of toys, including rag dolls, trucks and some gender-neutral items such as picture books. They found that male monkeys spent more time playing with the “masculine” toys than their female counterparts did, and female monkeys spent more time interacting with the playthings typically preferred…

Dear Abby…

DEAR ABBY: I have lived with my boyfriend for five years. “Brian” is a good man and a decent boyfriend. I get along well with his family and particularly his mom. Brian is sweet, sensitive and, for the most part, very laid-back. My problem is Brian’s temper. Although he has never physically abused me, when…

The 'We're Smart, You're Dumb' Principle

Professors see the world in terms of experts and students: “We are smart; you are dumb.” That’s the Infantile American Principle in a nutshell. Now go play with your toys and don’t bother me. —David Gelernter —The ‘We’re Smart, You’re Dumb’ Principle (LA Times (will expire)) The article is really a critique of Democratic philosophy, but…

Distracting visuals clutter TV screen; viewers less likely to retain content

Robert Pittman, who created MTV, attributed the station’s success to the ability of viewers in their late teens and early 20s to process multiple facets of information simultaneously. In television, success brings imitation…. “When Mary Lynn Ryan, who was CNN’s producer at the time, did this the news ratings skyrocketed,” Grimes said. “So it appeared…

Everything Bad Goes Public

Books are also tragically isolating. While games have for many years engaged the young in complex social relationships with their peers, building and exploring worlds together, books force the child to sequester him or herself in a quiet space, shut off from interaction with other children. These new ‘libraries’ that have arisen in recent years…