Today, those never-ending online “massively multiplayer” games like “EverQuest” have matured into mainstream, vibrant attractions, drawing hundreds of thousands of paying customers – male and female.
But their growth appears almost stagnant compared to the popularity spike for multiplayer online shoot’em-ups and other mostly war-themed fare geared toward users of console systems, led by Sony Corp.’s Playstation2 and Microsoft Corp.’s Xbox. —Matt Slagle
—Tale of two video game worlds: Online consoles soar, PCs stumbleAP Wire)
Similar:
Futuristic Acrylic Chair (Blender 3D Animation)
Yesterday, I sketched a chair I found at...
Aesthetics
The Surprisingly Savvy Weird Al Internet Machine
When he talks about his business being...
Aesthetics
How To Gain or Lose 30 Minutes of Life Every Day
If you smoke two cigarettes, you lose 30...
Design
I just found an abandoned blog draft, dated 2011, on economics in early computer games. Pu...
I just found a post on economics in earl...
Amusing
On Immigration, Poetry Isn’t Policy, but Poetry Matters, by David French, National Review
The conservative National Review offers ...
Art
Multitasking while studying: Divided attention and technological gadgets impair learning a...
Fairly early in the semester, I can spot...
Academia


