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Usability in the Movies — Top 10 Bloopers

Does it matter that most films offer such an unrealistic depiction of usability? Mainly, no. A movie’s purpose is entertainment, not task performance. So, go ahead and employ user interfaces and interaction techniques that are entertaining and would never work in the real world. Films are littered with so many other unrealistic plot details: you’d imagine, for example, that the ability to shoot straight might actually be a primary job…

A Pixel is You!

Guiding a single point of light seems most suitable in a highly abstract game, and the pixel has shined in several of these. The driving real-time puzzle game Qix, a coin-op game from the 1980s, is a notable one. (Admittedly, the player’s pixel is highlighted with a surrounding diamond, but it’s still reasonably considered a dressed-up pixel.) The choice of avatar clearly didn’t come about because the programmers were too…