Critical Code Studies Working Group — Colossal Cave Adventure Annotation

This week, I’ll be facilitating a week-long collaborative annotation project, as part of the Critical Code Studies Working Group online conference, on the source code to Crowther’s original Colossal Cave Adventure (a classic text-only computer game from the 1970s). According to Donald Knuth, designer of the “literate programming paradigm,” Colossal Cave Adventure is the “ur-game for computers” (Knuth 1998/2002). Because computer games have, for decades, been a point of connection…