Teens often work on laptops with track pads, making interactions that require precision — such as drop-down menus, drag-n-drop, and small buttons — difficult. Design elements such as rollover effects and small click zones are also problematic, if they’re usable at all. Small text sizes and dense text make reading difficult. Combine these elements with poor ergonomics and you have a prescription for fatigue and errors. –Jakob Nielsen

Teenage Usability (Jakob Nielsen’s Alertbox).
Similar:
Game Design Program for Education & Training
I haven't tried GameSalad yet... and won...
Academia
Whispers (#StarTrek #DS9 Rewatch, Season 2, Episode 14) O'Brien Must Suffer: shunned and o...
Rewatching ST:DS9 In a runabout, ...
Media
Topical Satire Is Not "Fake News."
While I've been preparing to teach a cla...
Amusing
USDA's MyPlate - Home page
I have mostly a good first impressi...
Education
Deadline seems to have briefly published, then taken down, story that says Pence has teste...
Deadline seems to have briefly published...
Current_Events
The focus on misinformation leads to a profound misunderstanding of why people believe and...
I'm consciously fighting confirmation bi...
Current_Events



Teenage Usability – more importantly, are teens ever happy? http://t.co/5GCRbuSPX8 #ux #userexperience