Not much has changed for educational game developers, either. Targeting schools as potential buyers is still less profitable than targeting home schoolers, parents, and grandparents. There really isn’t a lot of funding in school budgets for games and even if there were, figuring out the differing sales processes is time-consuming. Larger school districts may even require a pilot testing period of a few years before anything can be definitively decided.
It may take a while before there is widespread usage of game-based learning in schools. But with parents more accepting of game-based learning, perhaps kids will find the love of learning and gaming at home. —Game Design Aspect of the Month: Educational Games, Any Progress?.
Similar:
Don’t worry: It’s not just art!
Before a school play, a principal worrie...
Aesthetics
CBS News Suspends Twitter Posting ‘In Light of the Uncertainty’ About Musk-Owned Social Pl...
CBS News is halting its activity on Twit...
Business
The Toulmin model for analyzing arguments came up at a faculty pedagogy workshop today. I ...
Academia
Rebound Rumble, FIRST Robotics 2012 Game
In the FIRST Robotics competition, indiv...
Cyberculture
Why 'Gangnam Style' Is Actually a Study in Mind Control
I'm not sure "thank you" is the right wa...
Culture
The Naked Now (Season 1, Episode 2: ST:TNG Rewatch) When a script that blows chunks makes ...
With a large ensemble, we saw many scene...
Culture



What about Sifteo Cubes? I’ve seen these work in action with kids who are normally addicted to iphones. I was really surprised. ( bias: note, my company worked on an audio visual/learning experiment that is more exploratory than anything else… )
Pingback: Links for February 12, 2013 | Andrzej's Links
RT @DennisJerz: Targeting schools as potential buyers of edu games is still less profitable than targeting home schoolers, parents. http …
RT @DennisJerz: Targeting schools as potential buyers of edu games is still less profitable than targeting home schoolers, parents. http …
RT @DennisJerz: Targeting schools as potential buyers of edu games is still less profitable than targeting home schoolers, parents. http …