In a study, over 1000 gamers were surveyed to see how the average player interacts with a game system that allows the player to choose a “good” or “evil” path through a game story. The finding was that the average gamer prefers to be good or heroic in such games. Gamers are most interested in exploring a character whose moral choices closely match to their own. However, those players that experience a game for the second time are then more likely to choose evil. —Journal of Games Criticism.
Similar:
Perspective | How NPR’s Steve Inskeep cracked the code for interviewing Trump
The role of mainstream journalists i...
Current_Events
Conundrum (#StarTrek #TNG Rewatch, Season 5, Episode 14) You Get Amnesia! And YOU Get Amne...
Rewatching ST:TNG The Enterprise-D cr...
Culture
Alike (2015)
This short film reminds us why art matte...
Aesthetics
Confessions of a Nerdy Homeschooling Dad
Are you unexpectedly home-schooling your...
Culture
Charles Schulz's Letter About Democracy, Discovered 50 Years Later | KQED
Joel Lipton, 10 years old at the time, w...
Art
Close Reading of Sonnet 130: Form, Theme, and Cultural Context (and a Rage Comic)
I'm preparing to teach Shakespeare again...
Academia



RT @DennisJerz: “Gamers are most interested in exploring a character whose moral choices closely match to their own.” A. Lange http://t.co/…