Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi Dennis G. Jerz / 23 Nov 2024Similar:By Inferno's Light #StarTrek #DS9 Rewatch (Season 5, Episode 15) Dominion / Cardassian edg...In Purgatory's Shadow #StarTrek #DS9 Rewatch (Season 5, Episode 14) Garak's answers a code...This morning I awoke to YouTube’s live footage of crowds circling a mosque in Mecca. For m...My crowd simulation handles 2000 capsule NPCs at 130fps. I’m really pushing my coding skil...Jesus Christ SuperstarMidterm Grades Spring 2025: Posted!Related Posts
For some reason, I saw a bump in traffic to a page that linked to a “make-your-own-Trump-executive order” page
A good view of buildings in a row, the eye does see the perspective distances.
Nice work!