TinEye Reverse Image Search

I generally discourage my students from delivering PowerPoint presentations, in part because they typically grab images from everywhere and anywhere, which is a practice I don’t want them to retain if they should start working for the student paper.  I prefer instead for students to post a richly linked blog entry (with links pointing directly…

A Loose Canon No More: Style's Relevance to Writing Instruction – CCCC 2009 – Session I36

Nate Krueter, “High Stakes Style” Star Medzerian, “Rereading the Past: Style’s Place in Our Disciplinary Memory” Mike Duncan, “Destroying the Topic Sentence” William Fitzgerald, “Dressing Up in Style: The Return of the Figurative in Composition Pedagogy” This was one of the most enjoyable 4Cs panels I’ve attended, mostly because it reminded me that I got…

(Re)Mediating Social Technologies — CCCC 2009 — Session B21

Dawn M. Armfield, “On the Go: Mobile Technologies and Literacy” Daisy Pignetti-Cochran, “What are you doing? Teaching with Twitter?” Kimberly A. Schulz, “Social Presence in the Online Writing Classroom: Community-building through Social Networking Technology” (with comments from Laura Gurak) I do the “suck air in through my teeth” thing whenever I hear statements about how…

The Smart Set: Hot Wheels

Great little feature on a nostalgic pleasure. The Ferris wheel takes you nowhere but up and around. And it is precisely the lack of direction that makes you feel as if you are going everywhere. It doesn’t feed us, doesn’t clothe us, doesn’t give us a home. But man, we’re told, does not live on…

Magenta Ain't A Colour

Disturbing, yet cool.  Biotele.com A beam of white light is made up of all the colours in the spectrum. The range extends from red through to violet, with orange, yellow, green and blue in between. But there is one colour that is notable by its absence.   Pink (or magenta, to use its official name)…

Coraline — My Quick Review

I bugged out of work a few hours early today so I could meet up with the family for a matinee showing of Coraline. The local theater had a rather defensive home-grown sign explaining that the extra $2.50 they were charging per ticket pays for the cost of renting the 3D projection equipment from Disney.…

Blambot Comic Fonts and Lettering

A nifty little primer, compiled by Nate Piekos. CROSSBAR I This is probably the biggest mistake seen amongst amateur letterers. An “I” with the crossbars on top and bottom is virtually only used for the personal pronoun, “I.” The only other allowable use of the “crossbar I” is in abbreviations. Any other instance of the letter should just…

Hello Worlds: Why humanities students should learn to program

A wonderfully readable, thought-provoking article about the intersection between the worlds of words and computer programming — both ways of modeling and human capabilities, experiences, and desires. It used to be that we in English departments were fond of saying there was nothing outside of the text. Increasingly, though, texts take the form of worlds…

Scott Brown on Why Hollywood Needs a New Model for Storytelling

The Freytag Pyramid Concocted 146 years ago by a German philologist, Freytag’s pyramid was long held aloft as the one-size-fits-all narrative template, despite the fact that it describes the tidy Aristotelian side of storytelling (Ben-Hur) far better than its frayed quantum fringes (Memento). Techniques like open-ended conclusion, audience interactivity, and nonlinear chronology “were part of…

Pre-golden Age: The Coolest Robots of Pre-Golden Age SF

Forget WALL-E and GORT. Forget sexy Summer Glau and Tricia Helfer in Terminator: The Sarah Connor Chronicles and Battlestar Galactica. OK, don’t forget them. But check it out: Long before Autobots, Fembots, and the Urkelbot, PGA SF authors obsessed over electricity-, steam-, and clockwork-powered machine-men or “robots” (a term introduced in 1921) that might free…

A WELL HOUSE FOR A LARGE SPRING

I was digging through my archives and came across this e-mail from caver and author Roger Brucker, responding to my request for anything he might remember about the well house — described so vaguely in Will Crowther’s 1976 game “Colossal Cave Adventure,” but such a real-seeming place. The wellhouse was one of a series of…