Literature is defamiliarizing the ordinary, making us see even the most quotidian things in a new way. And games? We might describe them in several ways, but they are certainly ritual spaces in which rules that are not the ordinary social and cultural ones apply. So perhaps the concept of the literary game
— a seemingly curious concept— is not truly oxymoronic. It may be that certain literary games, including works of interactive fiction, derive their power from the play between their literary aspects and their nature as games… Nick Montfort —Literary Games (Poems That Go)
Similar:
If You Ever Find a Link to ThoughtCatalog, I'm Begging You Not to Click It
Here's a thought... nothing you can ...
Business
Popcorn Maker
I'll have to look into this. Popc...
Aesthetics
I am very happy for these folks, who spent 20 or so years tweaking an insanely complex, co...
Awesome
A Grave Tale (a short story I narrated for WAOB Audio Theatre)
A Grave Tale (WAOB Audio Theatre) Wri...
Literature
He Googles for some random memes to connect with weak prose, but what he does next is shoc...
Business
Former Facebook Workers: We Routinely Suppressed [a Certain Political Slant] News
One day when I was an undergraduate work...
Business



I’ve been slowly working my way through the offerings in this issue of ptg and am especially fond of Jason Lewis’ Nine for its puzzle approach. I find the play between the game and lit synthesis reminiscent of Cortazar’s Continuity of Parks. Bookchin and Co will demand more attention.
I really like how Nick points out that all writing forms are somehow constrained — that sort of deconstructs the argument that genres in which the constraints are foregrounded are less literary. I’ll have to check out Larson.
Thanks for posting this one, Dennis. I’ve always admired the “poems that go” site (and have even tried my hand at a few animated poems myself… http://www.gorelets.com ). I also think that many narrative theorists would agree that reading itself is at root a game of sorts between reader and text, engaged in a play of making anticipations and breaking expectations. Metafiction is all about the “rules of the game,” moreover. It doesn’t have to be techie to be a game. But techie can bring out the “gameness” of narrative. In fact, Deena Larson has argued that most “e-poems” and interactive fiction is inherently metafictive: http://www.cwrl.utexas.edu/currents/fall01/buzz.html