The good text adventures had more than a series of puzzles to solve; they had as much atmosphere and clever writing as a good novel, and I decided in Grade 8 that I was going to merge my love of writing and computers to become a writer of interactive fiction. I set my sights on getting a job at Infocom, the company that made the best text adventures. | Then graphics came along and ruined everything. —Jim Munroe —Professor Zork (No Media Kings)
I’m warming up for when I can post the results of IF Competition 2003.
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Although I’ve played IF games for some time, this was my first exposure to the comp and community in general. I participated as an author this year, which was great fun. Sadly, my schedule being what it is, I’ve only had a chance to play a handful of the other entries (which means I didn’t get to vote for Miss Congeniality. Sigh). I’m playing catch up now.
The few games I have played have played have varied in quality and genre. Overall I’ve been impressed, and am glad to know IF is still thriving in its own quiet way.
Sadly, I’ve been so swamped with adjusting to my new job that I didn’t play a single competition game. What did you think of the competition, Sarcasmo?
>Wait
You wait impatiently for to read Jerz’s comments on IF Comp 03.