To cut to the chase:
- The game industry currently doesn’t believe in “game research”. You’re
either working on a shippable product, or you’re bullshitting around.
Shippability implies minimizing risk; minimizing risk implies minimizing
innovation.- There are regions of design space that cannot be reached incrementally. That
is, there exist new game genres that can’t be invented through a sequence of
incremental, shippable products.- Academia currently has no funding mechanism (and potentially, no tenure
mechanism) to support research inventing new game genres (research that often,
along the way, involves solving some hard, first class technical problems).So neither industry nor academia will do the non-incremental work necessary
to explore these hard to reach regions in design space. Who will?Michael Mateas —Whither Game Research (Grand Text Auto)
Mateas focuses on interactive drama.
Similar:
The Great Works of Software
I realized that each one of these techno...
Aesthetics
Certainty vs. uncertainty: "In which are we more likely to be deceived, and in which has r...
I've taught Plato's Phaedrus before, but...
Culture
High Schooler's Fake Story of Stock Riches Fools New York Editors
"If your mother says she loves you, chec...
Business
Is Google Making Us Stupid?
Nicholas Carr, in The Atlantic:
As the ...
Books
Getting to the Point in Academic Writing
Don't spend three pages establishing...
Design
New Handout on Surviving Group Projects in College
I posted a new handout with tips on surv...
Academia


