New media have always met with suspicion: As The Economist editorialized a while back, a “neophobic” tendency dates from antiquity, with Plato’s argument in the “Phaedrus” that the relatively newfangled medium of writing corrupted the memory-building powers of oral culture. Of course sometimes the new is bad. Yet the critics of video games are not only conjuring up a threat where none exists; they’re ignoring the positive moral lessons and cognitive benefits that many of today’s sophisticated games offer. —Brian C. Anderson —The Brain Workout: In Praise of Video Games (Opinion Journal)
Similar:
Couples in successful relationships always use these 6 phrases: 'You'll grow stronger both...
Students are trusting software like this to do their work.
Googling Is for Old People. That’s a Problem for Google.
Each building in my #medievalyork simulation has four levels of detail (so that distant ob...
Another corner building. Designed and textured. Needs an interior. #blender3d #design #ae...
What have my students learned about creative nonfiction writing? During class they are col...
There are absolutely benefits – I turned out OK ;). However, the risks are in the overuse of the games. I read an article about a “detox” center in Sweden (I think it was, anyway) for video game addicts. These people played 20 out of 24 hours, in some cases.