Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video

Serious Games Summit DC 2005, Day 2Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video (Jerz’s Literacy Weblog) Executive Director, Academy of Machinima Arts and Sciences Author of The Art of Machinima The presentation was a brief introduction to a demonsration of clips, many of which I’ve seen, so it wasn’t as immediately informative…

Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games

Serious Games Summit DC 2005, Day 2Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games (Jerz’s Literacy Weblog) These are my very rough notes. Some of the speakers didn’t give their names, sometimes I couldn’t hear their names, and sometimes they gave their names while…

Tim Holt:

Serious Games Summit DC 2005Tim Holt:  (Jerz’s Literacy Weblog) Remediating the classic Atlas body-building cartoon, Holt presented the scenario in which a big burly organization kicks sand in the face of a scrawny game designer. He suggested that modding is a way to create a great-looking game, that can be used to get further funding,…

Blasts From the Past: What today's game designers can learn from Space Invaders.

For the last decade, most game companies have been governed by one obsessive idea: that making games more lifelike?more three-dimensional and hyperreal?will make them more fun. But this hasn’t worked. Even the crappiest game today has an elaborate 3-D world you can wander around and marvel at the superb rendering of shadows, the elaborate tattoos…

But I, for one, do not believe that journalism’s future is gloomy. In fact, I think that when we look back on the early years of the 21st century, we will recognize it as a period of exploding opportunity for journalists and the start of an exciting new era for journalism. I also think it’s…

Noted difference

Rather than looking into my blog to see if I have any new comments and then staying on my own page to read and reply, I go to my blogroll and move out into other people’s blogs, to see what they are up to. —Torill Mortenson —Noted difference (thinking with my fingers) Torill comments on her…

Proof of Learning: Assessment in Serious Games

Games and game technology are poised to transform the way we educate and train students at all levels. Education and information, skill training, even political and religious beliefs can be communicated via video games. But these games and repurposed game technology, collectively called “serious games,” have yet to be fully embraced by educators. It’s not…

State of the Blogosphere

As of October 2005, Technorati is now tracking 19.6 Million weblogs The total number of weblogs tracked continues to double about every 5 months The blogosphere is now over 30 times as big as it was 3 years ago, with no signs of letup in growth About 70,000 new weblogs are created every day About…

The Death of Television

You’ll not only be able to watch every film, but also every TV program, news show, documentary, music video, and video blog, and all of it will be playable wherever you go. Great, you think: Thousands of channels, millions of choices, and still nothing worth watching. Nevertheless, “nonlinear TV”—watching the tube on our schedule, not…