Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:What have my students learned about creative nonfiction writing? During class they are col…What have my students learned about crea…AcademiaA masked, socially distant museum visit. So nice to get away from syllabuses and email for… Ford built about a half dozen of the…AestheticsJudge: Apple conspired to fix eBook prices.Judge:…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Time’s Arrow, Part 2 (#StarTrek #TNG Rewatch, Season 2, Episode 1) Data (fate preordained)…Rewatching ST:TNG Some time has passe…CultureJane Eyre and the Invention of the SelfThose who remember Jane Eyre solely as r…BooksAdobe steals your colorWhat a horrible situation. The…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Email Tips: Top 10 Strategies for Writing Effective EmailAfter reading a clickbaity Bloomberg art…HomeI Canna Give Ye Any More Screens, Cap'n! The iPad Mini and the ChromeBook are…HomeMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as a 22yo…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:"I don't view Shakespeare's work as intimidating anymore." — midterm reflection from coll… “It has made me more confident in my…AcademiaMy mom’s Lionel train set (a gift from her father in 1948) had been in storage for 35 year……

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:The Game (#StarTrek #TNG Rewatch, Season 5, Episode 6) Cadet Crusher vs Fun Risian GadgetRewatching ST:TNG Cadet Crusher visit…GamesThe Mystery of Charles Dickens by Joyce Carol OatesDickens is so brilliant a stylist, his v…AestheticsThose emails can wait.PersonalThe…

Jerz Family Tin Can Robot Wars

Similar:I'm not a big fan of Disney's corporate greed.I’m not a huge fan of Disney, largely be…AcademiaAt 96, Dr. Heimlich finally uses his life-saving techniqueThe 96-year-old inventor of the eponymou…Current_EventsLeftovers from the food my colleagues brought in to bribe/reward those few students who sh… Leftovers from the food my colleagues b…AcademiaI felt a great disturbance…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…