Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Unscheduled Disasters in Journalism: Learn to DealIn school, we expect our professors to a…AcademiaLego goes steampunkBe still, my nerdy heart. Steampunk —…AestheticsOne of the benefits of teaching at a small college, with small classes…In a final reflection video for a freshm…AcademiaTrump’s war on the media is driving students to…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:How Facebook – the Wal-Mart of the internet – dismantled online subculturesFacebook wants you to spend more time on…BusinessA week of nonstop breaking political news stumps AI chatbotsChatbots are designed to give conversati…CybercultureOverwhelmed? Start a new to-do list…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Kirby Delauter SagaLet’s hope many, many more journalism st…HomeVerizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact Ve…HomeEmail Tips: Top 10 Strategies for Writing Effective EmailAfter reading a clickbaity…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:I just thought of a time before you were born when I should have been kind, but I can't re… Sometimes when I’m driving along los…AcademiaIt’s alive! What NPR learned from turning its @nprnews Twitter account from a bot…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Summer photos of the daughter.PersonalYouTube Now: Why We Focus on Watch TimeYouTube has adjusted its search algorith…CybercultureBill Murray Admits A Painting Saved His LifeDuring a February press conference in Lo…AestheticsWork / Life Balance: UnlockedI think I must…

Jerz Family Tin Can Robot Wars

Similar:Blank template details and a wider view of a 30cm x 30cm grid of brass and glass #neovicto…PersonalThe Passenger (#StarTrek #DS9 Rewatch, Season 1, Episode 9) Dead criminal keeps committing…Rewatching ST:DS9 In a runabout, Kira…CultureAfter a productive run-through of West Side Story, the girl decided to slide out from unde…AmusingTaking the Lid Off the McDonald’s…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…