Conservatives and too many liberals view video games through a jaundiced lens: they are sources of violence and mayhem that destroy the minds of impressionable teenagers. But, as Rejeski points out, “policymakers have spent far too much time focused on the effects of a small number of violent video releases and lost sight of the pedagogical function and advantages of games in general.” True, violence makes video games a highly profitable enterprise.
But it’s also the case that the new frontier of the serious game space contradicts those who like to fulminate against video games as a fount of evil. —Katrina vanden Heuvel —Playstations for Peace (The Nation)
Similar:
Winnie the Pooh saga turns 100 years old today
One hundred years ago today a Canadian s...
Books
The Out-of-Control Author
When you’re writing just for yourself, y...
Books
She was a musical ingenue Sunday, filmed a slasher movie past midnight Monday, and was pre...
Academia
The Digital-Humanities Bust
Dinosaurs evolved into birds. Not all of...
Academia
Quebec teen discovers ancient Mayan ruins by studying the stars
This sounds like the plot of a Young Ind...
Culture
Confronting the Myth of the 'Digital Native'
It's one thing to be able use a service ...
Academia


