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A Debate Between Jan Cannon-Bowers and Marc Prensky

Serious Games Summit DC 2005, Day 2A Debate Between Jan Cannon-Bowers and Marc Prensky (Jerz’s Literacy Weblog) Do we need instructional design in serious games, or is making a good game enough? This debate is part of an ongoing turf battle within the serious games movement. As is generally the case with conference liveblogging, these are lightly-edited notes, and shouldn’t be taken as a verbatim, authoritative transcript. Perry McDowell gave the…

Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video

Serious Games Summit DC 2005, Day 2Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video (Jerz’s Literacy Weblog) Executive Director, Academy of Machinima Arts and Sciences Author of The Art of Machinima The presentation was a brief introduction to a demonsration of clips, many of which I’ve seen, so it wasn’t as immediately informative as I had initially expected. Still, a useful focal point for many different issues. Marino…

Derek Wischusen: Expanding Teachable Moments in Serious Games using AI

Serious Games Summit DC 2005, Day 2Derek Wischusen: Expanding Teachable Moments in Serious Games using AI (Jerz’s Literacy Weblog) Began with a useful grid that recognizes that realism is not the only way to evaluate a game, and that realistic games are not the only kind of training games out there. Wischusen presented two binary pairs: Fun/Training and Realistic/Unrealistic Goal: Fun -> Training (I like the recognition that realism is one…

Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games

Serious Games Summit DC 2005, Day 2Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games (Jerz’s Literacy Weblog) These are my very rough notes. Some of the speakers didn’t give their names, sometimes I couldn’t hear their names, and sometimes they gave their names while I was furiously typing something else. The moderators are authors of Serious Games: Games that…

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Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence

Serious Games Summit DC 2005, Day 2Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence (Jerz’s Literacy Weblog) Warner identified himself as “dangerously overeducated.” Characterized his presentation as “confessions of a serial stunt scientist,” and warned that he would jump topics around. The cup of tea I brought to the table went cold untouched — there simply wasn’t time to sit back and take a sip while reflecting; I was…

Serious Games Summit DC 2005, Day II

Serious Games Summit DC 2005, Day II (Jerz’s Literacy Weblog) (See also Serious Games Summit DC 2005, Day 1) Keynote: David Warner Riding the Cutting Edge of Distributed Intelligence Sande Chen and David Michael Beyond Q & A: Assessment Methods for the Next Generation of Serious Games Derek Wischusen Expanding Teachable Moments in Serious Games using AI Paul MarinioMachinima: Using Games to Change Filmmaking and Instructional Video Jan Cannon-Bowers, Perry McDowell…