A Debate Between Jan Cannon-Bowers and Marc Prensky

Serious Games Summit DC 2005, Day 2A Debate Between Jan Cannon-Bowers and Marc Prensky (Jerz’s Literacy Weblog) Do we need instructional design in serious games, or is making a good game enough? This debate is part of an ongoing turf battle within the serious games movement. As is generally the case with conference liveblogging, these are…

Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video

Serious Games Summit DC 2005, Day 2Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video (Jerz’s Literacy Weblog) Executive Director, Academy of Machinima Arts and Sciences Author of The Art of Machinima The presentation was a brief introduction to a demonsration of clips, many of which I’ve seen, so it wasn’t as immediately informative…

Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games

Serious Games Summit DC 2005, Day 2Sande Chen and David Michael: Roundtable — Beyond Q & A: Assessment Methods for the Next Generation of Serious Games (Jerz’s Literacy Weblog) These are my very rough notes. Some of the speakers didn’t give their names, sometimes I couldn’t hear their names, and sometimes they gave their names while…

Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence

Serious Games Summit DC 2005, Day 2Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence (Jerz’s Literacy Weblog) Warner identified himself as “dangerously overeducated.” Characterized his presentation as “confessions of a serial stunt scientist,” and warned that he would jump topics around. The cup of tea I brought to the table went cold untouched —…