Since we currently cannot make games of sufficient (accessible) complexity to rival the heights of our best storytelling, we perhaps should focus on the other side of the equation. Games produce play and implicit narrative: we can look at ways of making those implicit narrative situations tie into an explicit narrative, thus deepening the sense of involvement (and the mimicry) of a game, and (crucially) of building dynamic explicit narratives which support whichever implicit narrative situations the player chooses to favour. —Chris Bateman —Between Stories and Games (Only a Game)
Similar:
Creating textures for background buildings in a medieval theater simulation project. I can...
A.I. 'Completes' Keith Haring's Intentionally Unfinished Painting
“The Cowherd Who Became a Poet,” by James Baldwin. (Read by Dennis Jerz)
Dr. David von Schlichten honors the spectrum of motivations (not always financial) feature...
Surprise sidewalk encounter with my man Hopkins outside the Admin shuttle stop this mornin...
This is what the techbros are excited about? Really?