Great example of the application of well-established humanities critical processes to the analysis of a technological artifact.
Of all the possible options in the real world — increasing funding for education, reducing overcrowded housing, building mixed use developments, creating employment opportunities, and so on — it’s the presence of the police that lowers crime in SimCity. This is the argument that game makes, its procedural rhetoric. Naïve though it may be, the game has staked out a position on urban planning from which it cannot deviate. — Mark Sample, DHQ: Digital Humanities Quarterly.
Similar:
Students who grew up with search engines might change STEM education forever
The headline is oddly STEM-specific, but...
Cyberculture
Personality Profiles: Prize-Winning Student Journalism Samples
The personality profile is a staple of i...
Culture
Facebook will Emphasize News Articles; De-emphasize Non-Facebook Meme Photos
Facebook wants you to see more serious n...
Business
Go Forth and Conquer, but Postpone the Selfie
“We have about 850 graduates, and we hav...
Academia
Star Trek: The Next Generation Rewatch
I was in college and grad school dur...
Culture
Showcase of 60 Free Horror Fonts For Graphic Designers
I think that should be "typefaces," ...
Aesthetics




RT @DennisJerz: Sitting in the #cwcon banquet hall reading @samplereality ‘s excellent DHQ article on crime and code: http://t.co/GK4iGcYfyS