Pass the Paddles: Man's Best Friend

Computers were still huge assemblies of vacuum tubes and transistors when the German-Jewish émigré and computer scientist Joseph Weizenbaum published a paper called ?ELIZA — A Computer Program for the Study of Natural Language Communication between Man and Machine,? in Communications of the Association for Computing Machinery 9. It was 1966, and Weizenbaum programmed ELIZA…

Think Like a Player!

From the beginning of any playthrough of the game, the author knows what things happen when, why they happen and what they mean. They even know things that don’t appear in the game at all. By contrast, the player knows only what they’ve seen so far, plus anything they guess or speculate (which may well…

Riya Eases Pain of Pile of Pix

As Riya learns who’s in your pictures, it begins to auto-tag the snaps itself, quickly scanning the rest of your photos and identifying each person it recognizes. Riya also uses text recognition to read street signs and other text in photos. —Riya Eases Pain of Pile of Pix  (Wired) Similar:Seton Hill's Latest Interactive Multimodal Communications…

David Jump!

—David Jump! (David Denninger) A student of mine posted a clever little video that includes some simple but very cool effects. Not much in the way of narrative or character development, but the whole thing made me smile. See David Jump!. Similar:A Matter of Perspective (ST:TNG Rewatch, Season Three, Episode 13) Multiple-POV Courtroom …Rewatching ST:TNG after…

Needed: a change of focus

For decades, the debate was very much focused on UFOs, sightings and abduction stories. Alien visitors turned into a modern myth. In an age when our other beliefs and ideologies were fading away, we could at least believe in UFOs. Most scientists, annoyed as they were, simply chose to ignore it. Then some bright people,…

Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video

Serious Games Summit DC 2005, Day 2Paul Marino: Machinima: Using Games to Change Filmmaking and Instructional Video (Jerz’s Literacy Weblog) Executive Director, Academy of Machinima Arts and Sciences Author of The Art of Machinima The presentation was a brief introduction to a demonsration of clips, many of which I’ve seen, so it wasn’t as immediately informative…

Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence

Serious Games Summit DC 2005, Day 2Keynote: David Warner, Riding the Cutting Edge of Distributed Intelligence (Jerz’s Literacy Weblog) Warner identified himself as “dangerously overeducated.” Characterized his presentation as “confessions of a serial stunt scientist,” and warned that he would jump topics around. The cup of tea I brought to the table went cold untouched —…

Blasts From the Past: What today's game designers can learn from Space Invaders.

For the last decade, most game companies have been governed by one obsessive idea: that making games more lifelike?more three-dimensional and hyperreal?will make them more fun. But this hasn’t worked. Even the crappiest game today has an elaborate 3-D world you can wander around and marvel at the superb rendering of shadows, the elaborate tattoos…

The Uncanny Valley

The uncanny valley itself is where dwell monsters, in the classic sense of the word. Frankenstein’s creation, the undead, the ingeniously twisted demons of animé and their inspirations from legend and myth, and indeed all the walking terrors and horrors of man’s imagining belong here. In essence, they tend to be warped funhouse-mirror images of…

ExtremePumpkins.com

At what point did the carving of pumpkins turn into a “cute” event? When did boys stop carving pumpkins and moms start? Where did we lose touch with one of the years coolest events? —ExtremePumpkins.com Don’t miss the story of carving “Carrie”. Via Machina Memorialis. Similar:10 journalism resources for PR prosFrom PR Daily.com: In no…