The very premise of an online game is that it is uncontrollable – indeed, even the banned players have found ways to sneak back in various disguises.
| That, in turn, presents a thorny set of philosophical problems. How do you seek to curb the baser instincts of a community of autonomous players? Is repression the answer? Or do you have to give people incentives to behave better all by themselves?
—Andrew Gumbel
—Blood on the Virtual Carpet (Independent)
I filed this under “Journalism” because it features a virtual newspaper reporting on the unsavory activities of the virtual residents of a in The Sims.
Similar:
One Child, One Laptop ... And Mixed Results In Peru
Because you couldn't go online, everythi...
Cyberculture
Google overtakes Apple in the US classroom
Google in US schools, with Chromebook ...
Academia
Part II of the Mon Valley Medium was a powerful experience. Funny and painful. @thepublicp...
Culture
‘Belonging Is Stronger Than Facts’: The Age of Misinformation
As much as we like to think of our...
Culture
My daughter who sometimes does things will be singing & swinging August 16 - 25 with @fron...
My daughter who sometimes does things wi...
Culture
AI Agents Are Terrible Freelance Workers
AI is getting better at rote tasks, but ...
Business


