While some early reviews bemoan the fact that elements of Fable had to be scaled back, it
‘s clear that the game is still remarkably ambitious. As the player‘s character ages, and as the world changes around him (“him? because plans for female heros were among those cut), he can choose at almost any time to explore and adventure in the world, pick up the plot of the hero‘s journey, or try to use the actions available in the simulated world to route around what would be the next necessary step in a hoop-jumping adventure game. And, what‘s more, this world isn’t just a graphical world. It‘s also a linguistic one. It‘s one in which the work of writers— James Leach chief among them— is central. —Noah Wardrip-Fruin —Writing Fable— part one (http://grandtextauto.org)
An illuminating analysis of the writing that went into this X-Box game. I look forward to more!